MetaMox

A-Master of Winds


Creature - Sphinx Wizard


Flying

When Master of Winds enters, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.


Power / Toughness: 1 / 5


Illustrated by Yigit Koroglu

Commander
Brawl
Standard
Pioneer
Modern
Legacy
Vintage
Alchemy
Historic
Timeless
Explorer
Pauper
Penny
Oathbreaker
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