Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek
Illustrated by Néstor Ossandón Leal
Set | USD | |
Assassin's Creed (acr 51) | $0.08 | |
Assassin's Creed (acr 232) | $0.97 |