Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
This printing has the following treatments: enchantment, full_art, inverted, sourcematerial, universesbeyond
| Set | USD | |
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Marvel Universe (mar 42) | $1.01 |
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Ravnica: City of Guilds (rav 8) | $4.91 |