Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
Power / Toughness: 2 / 1
Creature — Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Power / Toughness: 3 / 2
This printing has the following treatments: sunmoondfc
Set | USD | |
Dark Ascension (dka 94) | $0.08 |