Creature — Imp
Flying
As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Power / Toughness: 0 / 0
Illustrated by Pete Venters
Set | USD | |
Unsanctioned (und 42) | $0.15 | |
Unglued (ugl 34) | $0.35 |