MetaMox

Nowhere to Run


Enchantment


Flash

When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Commander
Brawl
Standard
Pioneer
Modern
Legacy
Vintage
Alchemy
Historic
Timeless
Explorer
Pauper
Penny
Oathbreaker
Set USD
Duskmourn: House of Horror (dsk 111) $2.81
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Standard Decks with Nowhere to Run

Pioneer Decks with Nowhere to Run