Enchantment — Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Set | USD | |
Fallout (pip 26) | $0.12 | |
Fallout (pip 554) | $3.23 |