Enchantment — Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
Illustrated by Nicholas Gregory
Set | USD | |
Fallout (pip 122) | $0.11 | |
Fallout (pip 650) | $2.92 |