Innovation Requires Energy
Event Date: 2025-01-28
Played by Joker626
Card Count: 100
Player Value
$225.84 @ 90%
$200.74 @ 80%
$175.65 @ 70%
$150.56 @ 60%
$125.47 @ 50%
$100.37 @ 40%
This is the total value of all cards in the deck over $1 discounted to the listed percentages. This estimates what the singles in this deck are worth to the average player on the market. Selling directly online usually costs around 10-15% so you net 85-90%. Trade-in to most stores is around 60-70%, and buy-list is usually around 40-50%. The lower you can get the product vs this price scale, the better a deal it is. If the price for you is over this, you're usually better off buying singles.
$225.84 @ 90%
$200.74 @ 80%
$175.65 @ 70%
$150.56 @ 60%
$125.47 @ 50%
$100.37 @ 40%
This is the total value of all cards in the deck over $1 discounted to the listed percentages. This estimates what the singles in this deck are worth to the average player on the market. Selling directly online usually costs around 10-15% so you net 85-90%. Trade-in to most stores is around 60-70%, and buy-list is usually around 40-50%. The lower you can get the product vs this price scale, the better a deal it is. If the price for you is over this, you're usually better off buying singles.
Money Cards
$5.38
Academy Ruins (drc 58)
$10.30
Cybermen Squadron (who 176)
$30.51
Doubling Season (fdn 216)
$2.30
Electrosiphon (pip 104)
$4.12
Fabled Passage (blb 252)
$5.91
Great Furnace (c21 292)
$14.49
Inventors' Fair (plst)
$14.21
Ketria Triome (plst)
$3.13
Panharmonicon (drc 135)
$2.12
Rockfall Vale (inr 282)
$1.54
Rootbound Crag (drc 168)
$1.54
Sol Ring (drc 57)
$11.33
Spire Garden (clb 361)
$12.10
Training Center (cmm 434)