LEGENDARY LAND
Abstergo Entertainment
: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-07-05Official RulingSome abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- WWizards of the Coast2024-07-05Official RulingLands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
- WWizards of the Coast2024-07-05Official RulingAn ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.
- WWizards of the Coast2024-07-05Official RulingYou don’t have to choose a target historic card to activate Abstergo Entertainment’s last ability. However, if you do, and that card is an illegal target at the time the ability tries to resolve, it won’t resolve and none of its effects will happen. No graveyards will be exiled.
- WWizards of the Coast2024-07-05Official RulingA card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
Rulings via Scryfall
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