SORCERY
Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2014-07-18Official RulingAny cards you don't play will remain exiled.
- WWizards of the Coast2014-07-18Official RulingPlaying a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
- WWizards of the Coast2014-07-18Official RulingUnder normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.
- WWizards of the Coast2014-07-18Official RulingThe cards are exiled face up.
Rulings via Scryfall
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