LEGENDARY CREATURE — HUMAN PIRATE
Admiral Beckett Brass
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2017-09-29Official RulingThe control-change effect of Admiral Beckett Brass's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step or when you lose control of Admiral Beckett Brass.
- WWizards of the Coast2017-09-29Official RulingIf more than one player was dealt combat damage by three Pirates, you target only one permanent. It may be controlled by either of those players.
- WWizards of the Coast2017-09-29Official RulingIf one Pirate deals combat damage multiple times, most likely because it has double strike, it counts as only one of the three Pirates for Admiral Beckett Brass's triggered ability.
- WWizards of the Coast2017-09-29Official RulingIn a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
- WWizards of the Coast2017-09-29Official RulingAdmiral Beckett Brass's triggered ability checks what happened earlier in the turn. It doesn't care whether Admiral Beckett Brass was on the battlefield when those Pirates dealt combat damage, whether those creatures are still on the battlefield, or whether they're still Pirates.
- WWizards of the Coast2017-09-29Official RulingIn a Two-Headed Giant game, combat damage dealt by Pirates your teammate controls will count when checking for Admiral Beckett Brass's ability.
Rulings via Scryfall
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