ENCHANTMENT
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 1.7%
DraftNOT LEGAL
StandardSTAPLE 1.0%
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2025-10-02Official RulingIf a token is exiled by airbend or Airbender Ascension's last ability, it will cease to exist and can't be cast or return to the battlefield.
- WWizards of the Coast2025-10-02Official RulingWhen the creature is exiled, Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
Rulings via Scryfall
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