metamox
Batterskull
ARTIFACT — EQUIPMENT

Batterskull

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return this Equipment to its owner's hand. Equip
CMC
5
Set
2XM
Rarity
mythic
Price
$4.81
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
REMINDER TEXT · 2
  • WOTC Official Reminder Textofficial rules
    Equip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
  • WOTC Official Reminder Textofficial rules
    Living weapon — When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.
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  • WWizards of the Coast2020-08-07
    Official Ruling
    The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
  • WWizards of the Coast2020-08-07
    Official Ruling
    If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • WWizards of the Coast2020-08-07
    Official Ruling
    If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • WWizards of the Coast2020-08-07
    Official Ruling
    The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • WWizards of the Coast2020-08-07
    Official Ruling
    Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

Rulings via Scryfall

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