CREATURE — HUMAN SCOUT WEREWOLF // CREATURE — WEREWOLF
Breakneck Rider // Neck Breaker
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2016-04-08Official RulingThe abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
- WWizards of the Coast2016-04-08Official RulingTo trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
Rulings via Scryfall
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