metamox
Case of the Stashed Skeleton
ENCHANTMENT — CASE

Case of the Stashed Skeleton

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
CMC
2
Set
MKM
Rarity
rare
Price
$0.35
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2024-02-02
    Official Ruling
    Each Case has two special keyword abilities: to solve and solved.
  • WWizards of the Coast2024-02-02
    Official Ruling
    If a creature is already suspected, suspecting it again won't have any effect.
  • WWizards of the Coast2024-02-02
    Official Ruling
    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
  • WWizards of the Coast2024-02-02
    Official Ruling
    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
  • WWizards of the Coast2024-02-02
    Official Ruling
    "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost less to cast."
  • WWizards of the Coast2024-02-02
    Official Ruling
    When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
  • WWizards of the Coast2024-02-02
    Official Ruling
    There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
  • WWizards of the Coast2024-02-02
    Official Ruling
    The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
  • WWizards of the Coast2024-02-02
    Official Ruling
    Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • WWizards of the Coast2024-02-02
    Official Ruling
    "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
  • WWizards of the Coast2024-02-02
    Official Ruling
    Cases don't lose their other abilities when they become solved.
  • WWizards of the Coast2024-02-02
    Official Ruling
    Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • WWizards of the Coast2024-02-02
    Official Ruling
    If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
  • WWizards of the Coast2024-02-02
    Official Ruling
    Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

Rulings via Scryfall

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