INSTANT
Cling to Dust
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 5.0%
DraftNOT LEGAL
StandardNOT LEGAL
ModernSTAPLE 3.2%
PioneerSTAPLE 2.8%
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- WWizards of the Coast2020-01-24Official RulingIf the target card is an illegal target by the time Cling to Dust tries to resolve, the spell won’t resolve. You won’t gain 3 life or draw a card.
- WWizards of the Coast2020-01-24Official RulingIf you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
- WWizards of the Coast2020-01-24Official RulingTo determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
- WWizards of the Coast2020-01-24Official RulingCling to Dust can target one of the five cards you’ll exile to pay its escape cost. In this case, the spell won’t resolve.
- WWizards of the Coast2020-01-24Official RulingIf the exiled card is a creature card that’s also another card type (such as an enchantment creature), you gain 3 life. You don’t also draw a card.
- WWizards of the Coast2020-01-24Official RulingIf a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
- WWizards of the Coast2020-01-24Official RulingEscape’s permission doesn’t change when you may cast the spell from your graveyard.
- WWizards of the Coast2020-01-24Official RulingOnce you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
- WWizards of the Coast2020-01-24Official RulingAfter an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
- WWizards of the Coast2020-01-24Official RulingIf a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
Rulings via Scryfall
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