ARTIFACT CREATURE — BEAST
Clockwork Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2004-10-04Official RulingCan attack or block even if it has no counters.
- WWizards of the Coast2004-10-04Official RulingLoses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
- WWizards of the Coast2007-09-16Official RulingThis is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
- WWizards of the Coast2007-09-16Official RulingIf Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
- WWizards of the Coast2007-09-16Official RulingClockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
Rulings via Scryfall
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