ENCHANTMENT
Colfenor's Plans
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2007-10-01Official RulingPlaying a card exiled with Colfenor's Plans follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.
- WWizards of the Coast2007-10-01Official RulingThe turn you cast Colfenor's Plans, you have cast (at least) one spell that turn. After it enters and its last ability goes into effect, you can't cast any more spells that turn.
- WWizards of the Coast2007-10-01Official RulingIf an exiled card has morph, you may cast it face down.
- WWizards of the Coast2013-04-15Official RulingIf Colfenor's Plans leaves the battlefield, you can continue to look at cards exiled by it, but you can no longer play them.
Rulings via Scryfall
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