INSTANT
Collective Resistance
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 1.7%
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-06-07Official RulingNo player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.
- WWizards of the Coast2024-06-07Official RulingYou choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
- WWizards of the Coast2024-06-07Official RulingIf an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.
- WWizards of the Coast2024-06-07Official RulingNo matter which combination of modes you choose, you always follow the instructions in the order they are written.
- WWizards of the Coast2024-06-07Official RulingYou can't choose any one mode multiple times.
- WWizards of the Coast2024-06-07Official RulingIf Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
- WWizards of the Coast2024-06-07Official RulingIf you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.
Rulings via Scryfall
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