metamox
Collective Resistance
INSTANT

Collective Resistance

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.
CMC
2
Set
MH3
Rarity
uncommon
Price
$0.96
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 1.7%
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
Loading recent decks…
  • WWizards of the Coast2024-06-07
    Official Ruling
    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Collective Resistance is done resolving.
  • WWizards of the Coast2024-06-07
    Official Ruling
    You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If an effect allows you to cast Collective Resistance without paying its mana cost, you'll still have to pay the escalate costs if you choose more than one mode.
  • WWizards of the Coast2024-06-07
    Official Ruling
    No matter which combination of modes you choose, you always follow the instructions in the order they are written.
  • WWizards of the Coast2024-06-07
    Official Ruling
    You can't choose any one mode multiple times.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If Collective Resistance is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If you chose more than one mode and the target of one of those modes becomes illegal, the other targets will still be affected. If all of the targets become illegal, Collective Resistance won't resolve.

Rulings via Scryfall

COMMENTS · 0
No comments yet.