ENCHANTMENT
Concerted Effort
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2005-10-01Official RulingFor example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
- WWizards of the Coast2005-10-01Official RulingCreatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
- WWizards of the Coast2006-05-01Official RulingIn Two-Headed Giant, triggers only once per upkeep, not once for each player.
Rulings via Scryfall
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