metamox
Darksteel Garrison
PRINTINGS · 2
ARTIFACT — FORTIFICATION

Darksteel Garrison

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
CMC
2
Set
PLST
Rarity
rare
Price
$0.40
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2007-05-01
    Official Ruling
    The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
  • WWizards of the Coast2007-05-01
    Official Ruling
    The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • WWizards of the Coast2007-05-01
    Official Ruling
    Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • WWizards of the Coast2007-05-01
    Official Ruling
    If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.

Rulings via Scryfall

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