ENCHANTMENT CREATURE — SPIRIT
Eidolon of Astral Winds
Vigilance
Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesVigilance — Attacking doesn't cause this creature to tap.
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- WWizards of the Coast2024-11-08Official RulingIf Eidolon of Astral Winds enters at the same time as one or more other enchantments you control, its last ability will trigger for each of those enchantments, including itself.
- WWizards of the Coast2024-11-08Official RulingThe effect of Eidolon of Astral Winds's last ability will overwrite any previous effects that set the creature's power and toughness to specific values. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
Rulings via Scryfall
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