metamox
Emperor of Bones
CREATURE — SKELETON NOBLE

Emperor of Bones

At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
CMC
2
Set
PMH3
Rarity
rare
Price
—
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 3.3%
DraftNOT LEGAL
StandardNOT LEGAL
ModernSTAPLE 5.9%
PioneerNOT LEGAL
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  • WWizards of the Coast2024-06-07
    Official Ruling
    Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
  • WWizards of the Coast2024-06-07
    Official Ruling
    Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
  • WWizards of the Coast2024-06-07
    Official Ruling
    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • WWizards of the Coast2024-06-07
    Official Ruling
    Multiple finality counters on a single permanent are redundant.
  • WWizards of the Coast2024-06-07
    Official Ruling
    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

Rulings via Scryfall

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