ENCHANTMENT
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesHideaway — When this permanent enters the battlefield, look at the top N cards of your library. Exile one face down and put the rest on the bottom in any order.
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- WWizards of the Coast2022-04-29Official RulingAny player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
- WWizards of the Coast2022-04-29Official RulingPreviously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads “[This permanent] enters the battlefield tapped,” and they now have hideaway 4.
- WWizards of the Coast2022-04-29Official RulingHideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
- WWizards of the Coast2022-04-29Official Ruling“Hideaway N” means “When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'”
Rulings via Scryfall
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