ENCHANTMENT
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
FORMATS
CommanderSTAPLE 7.2%
Brawl (Historic)STAPLE 4.5%
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2024-11-08Official RulingIf you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
- WWizards of the Coast2024-11-08Official RulingThe first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
- WWizards of the Coast2024-11-08Official RulingIf one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
- WWizards of the Coast2024-11-08Official RulingOnce the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
Rulings via Scryfall
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