metamox
Grasp of Fate
ENCHANTMENT

Grasp of Fate

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
CMC
3
Set
PLST
Rarity
rare
Price
$0.36
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2015-11-04
    Official Ruling
    The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • WWizards of the Coast2015-11-04
    Official Ruling
    Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
  • WWizards of the Coast2015-11-04
    Official Ruling
    In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • WWizards of the Coast2015-11-04
    Official Ruling
    If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • WWizards of the Coast2015-11-04
    Official Ruling
    If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

Rulings via Scryfall

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