SORCERY
Impede Momentum
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesScry — Look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.
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- WWizards of the Coast2022-09-09Official RulingStun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
- WWizards of the Coast2022-09-09Official RulingIf a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
- WWizards of the Coast2022-09-09Official RulingYou may target a creature that is already tapped with Impede Momentum. If the target creature is tapped as it resolves, you will still put three stun counters on it.
- WWizards of the Coast2022-09-09Official RulingIf a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
- WWizards of the Coast2022-09-09Official RulingIf untapping a permanent is part of a cost (such as that of Halo Fountain’s first ability), you may pay that cost by “untapping” a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
- WWizards of the Coast2022-09-09Official RulingAbilities that trigger when a permanent “becomes untapped” won’t trigger if a stun counter is removed instead.
Rulings via Scryfall
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