INSTANT
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
FORMATS
CommanderSTAPLE 4.5%
Brawl (Historic)STAPLE 2.0%
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2017-11-17Official RulingCreatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
- WWizards of the Coast2017-11-17Official RulingOnce a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
Rulings via Scryfall
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