INSTANT
Inventory Management
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-03-08Official RulingSplit second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
- WWizards of the Coast2024-03-08Official RulingPlayers may turn face-down creatures face up while a spell with split second is on the stack.
- WWizards of the Coast2024-03-08Official RulingCasting a spell with split second won’t affect spells and abilities that are already on the stack.
- WWizards of the Coast2024-03-08Official RulingIf the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
- WWizards of the Coast2024-03-08Official RulingAfter a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
- WWizards of the Coast2024-03-08Official RulingYou can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.
- WWizards of the Coast2024-03-08Official RulingPlayers still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Rulings via Scryfall
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