SORCERY
Involuntary Cooldown
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2022-10-14Official RulingIf a permanent has more than one stun counter on it, only one will be removed each time it would become untapped.
- WWizards of the Coast2022-10-14Official RulingIf a tapped permanent with a stun counter on it would become untapped, a stun counter will be removed from it instead. This is a replacement effect.
- WWizards of the Coast2022-10-14Official RulingStun counters are not keyword counters, and they don't cause the permanents they're on to gain any abilities. They won't be affected by effects that cause permanents to lose all abilities.
- WWizards of the Coast2022-10-14Official RulingIf untapping a permanent is part of a cost (such as that of Halo Fountain's first ability), you may pay that cost by "untapping" a tapped permanent with a stun counter on it. The stun counter will be removed and the creature will remain tapped. However, the cost will still be paid.
- WWizards of the Coast2022-10-14Official RulingAbilities that trigger when a permanent "becomes untapped" won't trigger if a stun counter is removed instead.
- WWizards of the Coast2022-10-14Official RulingStun counters replace untapping for any reason, including players untapping tapped permanents during their untap steps.
- WWizards of the Coast2022-10-14Official RulingOn the other hand, if untapping multiple permanents is part of a cost (such as that of Halo Fountain's last two abilities), you can't "untap" the same permanent more than once to pay that cost.
- WWizards of the Coast2022-10-14Official RulingStun counters exist independently of the effects that created them. If a permanent has no stun counters on it, it will untap as normal.
Rulings via Scryfall
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