SORCERY
Joust
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesFight — Each of those creatures deals damage equal to its power to the other.
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- WWizards of the Coast2019-10-04Official RulingIf the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight.
- WWizards of the Coast2019-10-04Official RulingYou can't cast Joust unless you choose both a creature you control and a creature you don't control as targets.
- WWizards of the Coast2019-10-04Official RulingThe target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1.
- WWizards of the Coast2019-10-04Official RulingIf either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
Rulings via Scryfall
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