ARTIFACT CREATURE — MYR KNIGHT
Knighted Myr
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2021-06-18Official RulingYou can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- WWizards of the Coast2021-06-18Official RulingIf a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Rulings via Scryfall
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