CREATURE — HUMAN SOLDIER
Lieutenants of the Guard
Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2016-08-23Official RulingUnlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
- WWizards of the Coast2016-08-23Official RulingPlayers can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
- WWizards of the Coast2016-08-23Official RulingNo player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- WWizards of the Coast2016-08-23Official RulingYou must vote for one of the available options. You can’t abstain.
- WWizards of the Coast2016-08-23Official RulingBecause the votes are made in turn order, each player will know the votes of players who voted beforehand.
- WWizards of the Coast2016-08-23Official RulingIf a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
- WWizards of the Coast2016-08-23Official RulingThe effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
Rulings via Scryfall
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