metamox
Maelstrom Nexus
ENCHANTMENT

Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
CMC
5
Set
ARB
Rarity
mythic
Price
$2.25
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2020-08-07
    Official Ruling
    This effect takes into account spells that were cast earlier in the turn before Maelstrom Nexus entered the battlefield, including any spells still on the stack. If you've already cast any spells that turn (including Maelstrom Nexus itself), this ability won't give any of your spells cascade that turn.
  • WWizards of the Coast2020-08-07
    Official Ruling
    If the first spell you cast in a turn already has cascade, both cascade abilities will trigger separately. Deal with them one at a time: First one cascade ability will resolve, and you'll cast the applicable card if you want. That new spell will resolve. Then the other cascade ability will resolve in the same way. Finally, the original spell will resolve.
  • WWizards of the Coast2021-06-18
    Official Ruling
    Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • WWizards of the Coast2021-06-18
    Official Ruling
    A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • WWizards of the Coast2021-06-18
    Official Ruling
    When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • WWizards of the Coast2021-06-18
    Official Ruling
    You exile the cards face up. All players will be able to see them.
  • WWizards of the Coast2021-06-18
    Official Ruling
    The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • WWizards of the Coast2021-06-18
    Official Ruling
    Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • WWizards of the Coast2021-06-18
    Official Ruling
    If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • WWizards of the Coast2021-06-18
    Official Ruling
    If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • WWizards of the Coast2021-06-18
    Official Ruling
    If a spell with cascade is countered, the cascade ability will still resolve normally.

Rulings via Scryfall

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