CREATURE — CHIMERA
Majestic Myriarch
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2017-07-14Official RulingIf a creature gains one of the listed abilities before Majestic Mryiarch's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, Majestic Myriarch will gain that ability.
- WWizards of the Coast2017-07-14Official RulingMajestic Myriarch's second ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities.
- WWizards of the Coast2017-07-14Official RulingMajestic Myriarch's first ability applies in all zones. While it's on the battlefield, it counts itself, so it'll be at least 2/2.
- WWizards of the Coast2017-07-14Official RulingWhich abilities Majestic Myriarch gains is determined as the ability resolves. They won't change even if every other creature that has the abilities leaves the battlefield or if creatures enter the battlefield or gain abilities.
- WWizards of the Coast2017-07-14Official RulingMultiple instances of any of the abilities Majestic Myriarch can gain are redundant.
- WWizards of the Coast2020-01-24Official RulingIf one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.
Rulings via Scryfall
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