SORCERY
Malicious Malfunction
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2022-02-18Official RulingCreatures that would die for any reason this turn are exiled instead, not just creatures that would die after getting -2/-2.
- WWizards of the Coast2022-02-18Official RulingWhile the -2/-2 applies only to creatures that are on the battlefield as Malicious Malfunction resolves, the replacement effect applies to all creatures that turn, including ones that enter the battlefield after Malicious Malfunction resolves or noncreatures that become creatures after Malicious Malfunction resolves.
Rulings via Scryfall
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