SORCERY
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2014-11-24Official RulingMob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
- WWizards of the Coast2014-11-24Official RulingYou choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
- WWizards of the Coast2014-11-24Official RulingGaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
- WWizards of the Coast2014-11-24Official RulingOnce you gain control of a creature, it doesn't matter what happens to its power.
Rulings via Scryfall
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