metamox
Monastery Siege
ENCHANTMENT

Monastery Siege

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
CMC
3
Set
FRF
Rarity
rare
Price
$1.06
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2014-11-24
    Official Ruling
    The “Dragons” ability adds per spell, not per target. It won’t cause a spell to cost more than more to cast, even if that spell targets you and a permanent you control or more than one permanent you control.
  • WWizards of the Coast2014-11-24
    Official Ruling
    The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card.
  • WWizards of the Coast2014-11-24
    Official Ruling
    The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
  • WWizards of the Coast2014-11-24
    Official Ruling
    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
  • WWizards of the Coast2014-11-24
    Official Ruling
    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

Rulings via Scryfall

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