PRINTINGS · 3
ENCHANTMENT
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 3.1%
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2004-10-04Official RulingWhen putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
- WWizards of the Coast2004-10-04Official RulingThe bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
- WWizards of the Coast2005-08-01Official RulingNecromancy enters as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering. It follows all the rules for Auras from then on.
- WWizards of the Coast2008-04-01Official RulingIf the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
- WWizards of the Coast2022-12-08Official RulingThe sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for example, if another effect allowed you to cast it as though it had flash), then it won't be sacrificed.
Rulings via Scryfall
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