CREATURE — ELEMENTAL
Night Incarnate
Deathtouch
When this creature leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesDeathtouch — Any amount of damage this deals to a creature is enough to destroy it.
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- WWizards of the Coast2018-07-13Official RulingIf a creature with evoke enters the battlefield without being cast, you won't have to sacrifice it.
- WWizards of the Coast2018-07-13Official RulingEvoke is an alternative cost to cast the spell with evoke. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
- WWizards of the Coast2018-07-13Official RulingThe ability that causes you to sacrifice an evoked creature is a triggered ability. Players may respond to this triggered ability while the creature is still on the battlefield.
- WWizards of the Coast2018-07-13Official RulingTo determine the total cost of a spell, start with the mana cost or alternative cost (such as an evoke cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Rulings via Scryfall
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