metamox
Phantasmal Fiend
CREATURE — ILLUSION

Phantasmal Fiend

: This creature gets +1/-1 until end of turn. : Switch this creature's power and toughness until end of turn.
CMC
4
Set
DKM
Rarity
common
Price
$0.30
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2005-11-01
    Official Ruling
    Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
  • WWizards of the Coast2008-10-01
    Official Ruling
    Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
  • WWizards of the Coast2021-03-19
    Official Ruling
    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • WWizards of the Coast2021-03-19
    Official Ruling
    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • WWizards of the Coast2021-03-19
    Official Ruling
    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

Rulings via Scryfall

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