ENCHANTMENT
Prison Realm
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, scry 1.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesScry — Look at the top N cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.
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- WWizards of the Coast2019-05-03Official RulingYou’ll still scry 1 even if Prison Realm’s first ability has no legal target or if that target becomes an illegal target before the ability resolves.
- WWizards of the Coast2019-05-03Official RulingIf a token is exiled this way, it will cease to exist and won’t return to the battlefield.
- WWizards of the Coast2019-05-03Official RulingIf Prison Realm leaves the battlefield before its first triggered ability resolves, the target permanent won’t be exiled.
- WWizards of the Coast2019-05-03Official RulingAuras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
Rulings via Scryfall
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