metamox
Psychic Possession
ENCHANTMENT — AURA

Psychic Possession

Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
CMC
4
Set
DIS
Rarity
rare
Price
$17.15
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
Loading recent decks…
  • WWizards of the Coast2006-05-01
    Official Ruling
    In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
  • WWizards of the Coast2006-05-01
    Official Ruling
    If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
  • WWizards of the Coast2006-05-01
    Official Ruling
    Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.
  • WWizards of the Coast2006-05-01
    Official Ruling
    An Aura with enchant opponent can't be attached to a permanent.
  • WWizards of the Coast2006-05-01
    Official Ruling
    Psychic Possession's controller, not the enchanted player, skips their draw step.

Rulings via Scryfall

COMMENTS · 0
No comments yet.