metamox
Sage of Hours
CREATURE — HUMAN WIZARD

Sage of Hours

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
CMC
2
Set
JOU
Rarity
mythic
Price
$12.11
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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  • WWizards of the Coast2014-04-26
    Official Ruling
    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • WWizards of the Coast2014-04-26
    Official Ruling
    Heroic abilities will resolve before the spell that caused them to trigger.
  • WWizards of the Coast2014-04-26
    Official Ruling
    You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
  • WWizards of the Coast2014-04-26
    Official Ruling
    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

Rulings via Scryfall

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