CREATURE — HUMAN SHAMAN
Skinshifter
: Choose one. Activate only once each turn.
• Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2011-09-22Official RulingYou choose the ability's mode when you activate it.
- WWizards of the Coast2011-09-22Official RulingSkinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.
- WWizards of the Coast2011-09-22Official RulingSkinshifter's ability doesn't cause it to lose any other abilities it may have.
- WWizards of the Coast2011-09-22Official RulingNo matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.
- WWizards of the Coast2011-09-22Official RulingYou can activate Skinshifter's ability during any player's turn, but only once on each turn.
- WWizards of the Coast2011-09-22Official RulingNo matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.
Rulings via Scryfall
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