INSTANT
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 2.6%
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2022-04-29Official RulingAn attacking or blocking creature that phases out is removed from combat.
- WWizards of the Coast2022-04-29Official RulingPhased-out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
- WWizards of the Coast2022-04-29Official RulingPermanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
- WWizards of the Coast2022-04-29Official RulingPhasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
- WWizards of the Coast2022-04-29Official RulingChoices made for permanents as they entered the battlefield are remembered when they phase in.
- WWizards of the Coast2022-04-29Official RulingAs a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
- WWizards of the Coast2022-04-29Official RulingAny continuous effects with a “for as long as” duration, such as that of Extraction Specialist, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Rulings via Scryfall
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