ENCHANTMENT
Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2025-10-02Official RulingIf two or more effects attempt to modify how many counters would be put on a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
- WWizards of the Coast2025-10-02Official RulingIf a permanent you control would enter with a number of +1/+1 counters on it, it enters with that many plus one instead.
- WWizards of the Coast2025-10-02Official RulingIf you control multiple copies of Solid Ground, they each increase the number of +1/+1 counters put on a permanent you control by one.
Rulings via Scryfall
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