metamox
Sonic Assault
INSTANT

Sonic Assault

Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
CMC
3
Set
GRN
Rarity
common
Price
$0.04
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
Loading recent decks…
  • WWizards of the Coast2018-10-05
    Official Ruling
    If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.
  • WWizards of the Coast2018-10-05
    Official Ruling
    You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • WWizards of the Coast2018-10-05
    Official Ruling
    Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.
  • WWizards of the Coast2018-10-05
    Official Ruling
    If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • WWizards of the Coast2018-10-05
    Official Ruling
    A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • WWizards of the Coast2018-10-05
    Official Ruling
    If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

Rulings via Scryfall

COMMENTS · 0
No comments yet.