CREATURE — SPIRIT
Soulsworn Spirit
This creature can't be blocked.
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2013-04-15Official RulingWhen a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- WWizards of the Coast2013-04-15Official RulingIf a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- WWizards of the Coast2013-04-15Official RulingIf a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
- WWizards of the Coast2013-04-15Official RulingThe static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- WWizards of the Coast2013-04-15Official RulingActivated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- WWizards of the Coast2013-04-15Official RulingIf a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
Rulings via Scryfall
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